Search Dota2Freaks

Open search page →
Invoker from Dota 2
Mid guide

Three orbs, ten spells, one combo for every situation.

538 HP339 manaLevel 1

InvokerDota 2 hero

Invoker is an Intelligence mid who combines the orbs Quas, Wex and Exort into ten different spells, from Sun Strike snipes to Tornado and Chaos Meteor combos.

IntelligenceRanged

Difficulty

Our rating
5/5
Very hard

Ten spells, orb combinations and timed combos make Invoker the most mechanical hero in the game.

Main role

Our recommendation

Match popularity

OpenDota sample
#7of 127 heroes
by pick rate
Pick rate
19.2%
Hero win rate
50.5%

Our game-phase read Editorial · impact 1–5

Our view of Invoker’s impact by game phaseEditorial scores, not match statistics: Early 3 of 5. High base damage and Cold Snap win the lane, but he needs levels before he kills. Mid 4 of 5. Boots of Travel and the Scepter make his combos land in every fight. Late 5 of 5. Refresher Orb, Octarine Core and full orbs turn him into a full teamfight.135Early · 3/5Mid · 4/5Late · 5/5
Source & our read · Sep 12, 2026

OpenDota · retrieved Sep 12, 2026. 727,298 Invoker picks and 367,024 wins in approximately 3,780,175 rank-classified public matches. Excludes Turbo and pro stats. This is a sample, not all players.

Pick rate = hero picks ÷ estimated matches; win rate = hero wins ÷ hero picks. Estimated matches = all hero picks ÷ 10, following OpenDota’s calculation. Tied pick counts share a rank. The API does not provide observation timestamps.

Our impact scores · 1 low, 5 high
Early · 3/5High base damage and Cold Snap win the lane, but he needs levels before he kills.
Mid · 4/5Boots of Travel and the Scepter make his combos land in every fight.
Late · 5/5Refresher Orb, Octarine Core and full orbs turn him into a full teamfight.

The Dota2Freaks take Editorial

Why pick Invoker?

Pick Invoker when you want a mid who can snipe, control, burst and escape and who scales into the late game.

When to think twice

Avoid him against heavy early pressure, silences and heroes who jump on him before his combo is ready.

The usual mistake

Do not invoke spells in the middle of a fight. Prepare the sequence before you walk in.

Our picks · Mid

Invoker item builds

Choose for the game in front of you.
Standard

Default mid path built around Sun Strike, Cold Snap, Hand of Midas and Aghanim's Scepter.

  1. 01Starting

    Empty inventory slot

    Lane with damage and regen

  2. 02Lane

    Empty inventory slotEmpty inventory slot

    Cheap mana and speed

  3. 03First core

    Empty inventory slotEmpty inventory slot

    Buy levels

  4. 04Mid game

    Empty inventory slot

    Stronger orbs and faster Invoke

  5. 05Late game

    Combos back faster

  6. 06Luxury

    Cast the combo twice

Aghanim's ScepterStronger orbs and a faster Invoke for more spells per fight.Guide ↗

How to use these builds

These are our editorial build paths. Labels describe their purpose, not measured popularity or win rate. Click an item for its use. Each stage is an inventory snapshot: keep earlier items, use consumables, upgrade components, and replace small items as space runs out. Boots, defenses, and late slots can change with the draft.

More match and build examples: Dota 2 Pro Tracker. Item names and images: Valve.

The draft check

Friends & counters

Our picks, based on how the spells work together.

5 friends to play with

Magnus

Reverse Polarity groups enemies for Chaos Meteor and Deafening Blast.

Tidehunter

Ravage holds the whole team under the meteor and blast.

Crystal Maiden

Arcane Aura keeps a hero with ten mana-hungry spells casting.

Bane

Nightmare and Fiend's Grip hold a target for Sun Strike and Cold Snap.

Earthshaker

Fissure and Echo Slam stack with the Tornado and E.M.P. combo.

5 counter picks to watch

Silencer

Global Silence and Arcane Curse stop a hero who lives on casting.

Nyx Assassin

Spiked Carapace and Mana Burn punish his spells and his mana pool.

Storm Spirit

Jumps on Invoker before the combo is invoked and leaves before the answer.

Anti-Mage

Mana Break and Mana Void punish a hero who stores mana for the combo.

Huskar

Out-trades the Quas-Exort lane and ignores most of his magic damage.

About these picks

These are useful ability interactions, not a statistical ranking or guaranteed matchups. Positioning, items, and cooldowns change the result. Hero links open a full guide when available, otherwise the directory.

Ability references from Valve: Magnus · Tidehunter · Crystal Maiden · Bane · Earthshaker · Silencer · Nyx Assassin · Storm Spirit · Anti-Mage · Huskar. Checked 2026-10-14.

The buttons

QWE + 10 combo spells · open for spell values
QQuasNo targetOrb that gives health regeneration per active instance and feeds ice spells.
Mana
0
Cooldown
0s
Health regen per instance
1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9
WWexNo targetOrb that gives movement and attack speed per active instance and feeds storm spells.
Mana
0
Cooldown
0s
Attack speed per instance
1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9
EExortNo targetOrb that gives attack damage per active instance and feeds fire spells.
Mana
0
Cooldown
0s
Damage per instance
2 / 4 / 6 / 8 / 10 / 12 / 14 / 16 / 18
QQQCold SnapUnit targetFreezes an enemy so every instance of damage briefly stuns and hurts it.
Mana
100
Cooldown
19s
Duration
3 / 3.4 / 3.8 / 4.2 / 4.6 / 5 / 5.4 / 5.8 / 6.2s
QQWGhost WalkNo targetTurns Invoker invisible and slows enemies around him.
Mana
175
Cooldown
40s
Duration
50s
QWWTornadoPoint targetSends a tornado that lifts enemies into the air and damages them.
Mana
140
Cooldown
27s
Lift duration
1.2 / 1.4 / 1.6 / 1.8 / 2 / 2.2 / 2.4 / 2.6 / 2.8s
WWWE.M.P.Point targetCharges an electric pulse that burns mana and damages enemies in the area.
Mana
125
Cooldown
27s
Mana burned
100 / 175 / 250 / 325 / 400 / 475 / 550 / 625 / 700
WWEAlacrityUnit targetGrants an ally bonus attack speed and damage for a few seconds.
Mana
75
Cooldown
15s
Bonus attack speed
10 / 22 / 34 / 46 / 58 / 70 / 82 / 94 / 106
WEEChaos MeteorPoint targetDrops a rolling meteor that damages and burns enemies in its path.
Mana
200
Cooldown
50s
Impact damage
55 / 75 / 95 / 115 / 135 / 155 / 175 / 195 / 215
EEESun StrikePoint targetCalls a beam of sunlight anywhere on the map that damages enemies after a delay.
Mana
175
Cooldown
23s
Damage
175 / 225 / 275 / 325 / 375 / 425 / 475 / 525 / 575
QEEForge SpiritNo targetSummons a fire spirit whose attacks reduce armor.
Mana
75
Cooldown
27s
Spirit duration
24 / 30 / 36 / 42 / 48 / 54 / 60 / 66 / 72s
QQEIce WallNo targetCreates a wall of ice that slows and damages enemies who cross it.
Mana
125
Cooldown
23s
Damage per second
30 / 36 / 42 / 48 / 54 / 60 / 66 / 72 / 78
QWEDeafening BlastPoint targetReleases a wave that damages, knocks back and disarms enemies.
Mana
250
Cooldown
36s
Damage
70 / 110 / 150 / 190 / 230 / 270 / 310 / 350 / 390
Base stats & innate Level 1 · no items
Strength19+2.5 / lvl
Agility14+2 / lvl
Intelligence22+4 / lvl
Attack damage
41–47
Armor
1.3
Move speed
280
Magic resist
25%
Attack range
600
Base attack time
1.7s
Health regen
+2.15/s
Mana regen
+1.1/s
Skinport partner picks

Dota 2 Invoker skins

Browse skins →

Current prices and availability on Skinport.

Affiliate links: we may earn a commission if you buy through our links.

Invoker
DOTA2FREAKS GUIDE · REVIEWED Oct 14, 2026

Dota 2 Invoker guide: mid builds, all spells and tips

Invoker is an Intelligence mid who combines the orbs Quas, Wex and Exort into ten different spells, from Sun Strike snipes to Tornado and Chaos Meteor combos.

What role does Invoker play in Dota 2?

Invoker is a ranged Intelligence hero. Our recommended role is mid.

Invoker has three orbs instead of normal abilities. Quas gives health regeneration, Wex gives movement and attack speed, Exort gives attack damage, and the orbs you have active decide which spell Invoke creates. Ten spells exist: Cold Snap, Ghost Walk, Ice Wall, E.M.P., Tornado, Alacrity, Sun Strike, Forge Spirit, Chaos Meteor and Deafening Blast. Pick Invoker when you want a mid who can answer almost any situation and who scales with levels and items. He is weak against early pressure, silences and heroes who jump on him before he has his combo ready.

How to play Invoker in Dota 2

  1. Invoker laning and early decisions

    Most mid players start with Quas and Exort: the orbs give regeneration and damage, Cold Snap wins trades and Sun Strike kills low heroes anywhere on the map. Forge Spirit adds a summon that harasses and pushes. The Wex start is faster and builds around Tornado, E.M.P. and Alacrity instead. In both cases take last hits with your high base damage, keep two spells invoked and watch the side lanes for a Sun Strike.

  2. Invoker positioning and teamfights

    Invoker fights from the second line with a planned sequence. The classic combo is Tornado into E.M.P. to lift enemies and burn their mana, then Chaos Meteor and Deafening Blast while they land, or Cold Snap on the hero who tries to escape. Ice Wall separates a chasing enemy from his team, and Ghost Walk is your escape when the combo is on cooldown. Always re-invoke the next spell while the current one is in the air.

  3. Dota 2 Invoker item build decisions

    Null Talisman, boots and a Magic Wand start the lane, often with a Hand of Midas for the levels he needs. Boots of Travel and Aghanim's Scepter are the usual cores because the Scepter makes orbs stronger and Invoke faster. Octarine Core, Black King Bar, Scythe of Vyse, Refresher Orb, Blink Dagger, Eul's Scepter and Bloodthorn are picked depending on whether the game needs more combos, survival or control.

Dota 2 Invoker tips and ability interactions

D2F ADVICE

Invoker: the orb levels decide the spell levels

Every invoked spell scales with the level of the orbs it is made from. Cold Snap is three Quas, so it is strongest when Quas is high, while Sun Strike needs Exort. Decide before the game which orbs you will max first and which spells you will rely on, and keep the orbs that support your combo active for their passive stats.

Invoker: Tornado and E.M.P. are the setup

Tornado lifts enemies for a fixed time and E.M.P. detonates after a delay. Cast E.M.P. so it lands where the enemies come down from the Tornado, and they lose mana and take damage while they cannot act. Add Chaos Meteor and Deafening Blast on the landing point for a full combo.

Invoker: Sun Strike is global

Sun Strike hits anywhere on the map after a short delay and its damage is split between enemies in the area. Use it to finish a hero who teleported out of a fight with low health, to secure kills on the side lanes and to punish a hero who stands still while channelling.

Dota 2 Invoker ability mechanics

Key Invoker mechanics · Valve snapshot Oct 14, 2026
DetailWhat it means in your game
QuasOrb that gives health regeneration per active instance and feeds ice spells.
WexOrb that gives movement and attack speed per active instance and feeds storm spells.
ExortOrb that gives attack damage per active instance and feeds fire spells.
Cold SnapFreezes an enemy so every instance of damage briefly stuns and hurts it.
Ghost WalkTurns Invoker invisible and slows enemies around him.
Ice WallCreates a wall of ice that slows and damages enemies who cross it.
E.M.P.Charges an electric pulse that burns mana and damages enemies in the area.
TornadoSends a tornado that lifts enemies into the air and damages them.
AlacrityGrants an ally bonus attack speed and damage for a few seconds.
Sun StrikeCalls a beam of sunlight anywhere on the map that damages enemies after a delay.
Forge SpiritSummons a fire spirit whose attacks reduce armor.
Chaos MeteorDrops a rolling meteor that damages and burns enemies in its path.
Deafening BlastReleases a wave that damages, knocks back and disarms enemies.

Dota 2 Invoker FAQ

Which role should Invoker play in Dota 2?

Invoker is a mid hero. The solo lane gives him the levels his orbs need, and his high base damage and Sun Strike let him control the map early. Some players run him as a position four with Wex, but mid remains the standard.

Which items should Invoker buy in Dota 2?

Null Talisman, boots and Magic Wand cover the lane, often followed by Hand of Midas. Boots of Travel and Aghanim's Scepter are the usual cores. Octarine Core, Black King Bar, Scythe of Vyse, Refresher Orb, Blink Dagger, Eul's Scepter and Bloodthorn are chosen by the game.

Is Invoker suitable for Dota 2 beginners?

Invoker is one of the hardest heroes in Dota 2. Ten spells, orb combinations and long combo sequences take many games to learn. Beginners should start in bot matches with the Quas-Exort build, memorise three spells first and add the rest step by step.

How should you use Invoker's ultimate in Dota 2?

Invoke creates the spell that matches the three orbs you have active and keeps two invoked spells ready. Plan your sequence, invoke the next spell while the current one is still travelling and use Aghanim's Scepter and Octarine Core to shorten the time between invocations.

Mechanics: Valve snapshot Oct 14, 2026. Copy reviewed Oct 14, 2026. Play sequences and pro tips are D2F editorial advice.

Next pick?

Meet a few more heroes

6 random heroes · Opens the hero directory.